AI In A Game: Here’s A Machine That Calls Out Ch...

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IIITH researchers create a web-based interface that not only helps you play the classic game of Pictionary but also comes with an AI-based automated moderator. A closer look at the novel solution reveals that it’s more than just about drawing

IIITH Successfully Tests Drones For Automated Seis...

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The solution which combines robotics and computer vision can automate the parameter data collection process that currently relies on manual assessment of structures for earthquake vulnerability. Automation in almost every industrial domain has demonstrated its superiority by virtue of being

IIITH’s Player Tracking Tech Drives Asia Cup’s...

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A research team of three joins hands with a multinational TV network and a graphics broadcasting company to produce a unique viewing experience. An unbeaten 71 at the grand finale of the Asia Cup in the UAE saw Bhanuka Rajapaksa

How IIITH Is Making Memories In A Lab

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On the heels of Masters student Kumar Neelabh’s return from the Computational NeuroScience Summer School held in Norway, we take a sneak peek at his area of research and other things brewing at the Memory and NeuroDynamics Lab.   At

IIITH’s Lab Captures it Right with 3D and 4D...

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With 3D digitization of humans, the Human Motion Capture lab at IIITH is not just facilitating the future of fashion but also actively contributing to the preservation of dance heritage. Here’s how.   Bharatnatyam dancers complete in their traditional gear may

Accepting Human-like Digital Avatars as Friends or...

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Audiences watching Polar Express, the first CGI musical fantasy reported a gamut of conflicting emotions. Somewhere between “Dang, this is some futuristic animation” to “Stop! Get me off this train” is where they experienced Uncanny Valley. IIITH student Medha Sharma’s